Resume / CV
Lucien Marcel Cote
3D Generalist - Character Artist - Software Developer
Norridgewock, ME, 04957
(360) 440-5370
lucmcote@gmail.com - Website - LinkedIn
SUMMARY
Highly skilled and motivated 3D development professional with decades of experience in the public and private sector. Project management, website creation, software development, tech and systems analysis, and tech industry support are all among my skill sets. I am an effective collaborator with extensive team leadership and delegation experience. Seeking a role that allows for contribution of current skill set, with the opportunity for growth and continued professional and skill development.
SKILLS
17 year industry veteran. I can speak as an artist, designer, and programmer. I can communicate ideas and resolve problems within many skill sets, with ease. One of my favorite things is the ability to translate between the web of teams.
Worked in 3D Art and Design, 3D Character Art, 3D Scanning using Lidar and Photogrammetry, 3D Printing, Project Management, and Programming.
Autodesk Maya and Adobe Creative Software, Substance Painter, Zbrush, as well as side projects and personal invested time in Blender, Houdini, and Quixel Tools including MetaHuman Creator.
Worked in Unreal, Unity, and custom engines.
Experience in Visual Studio, VSCode, Shotgrid, Perforce, Jira
Lifetime of team leadership skills from leading a team of artists and technicians for a AAA software title, to running a house painting crew.
EXPERIENCE
3D Generalist III & Project Manager
Street Smarts VR - Remote - August 2023 – Current
Managed software R&D for government and military VR training simulations, ensuring fidelity in virtual training environments.
Led project planning and coordination, working closely with stakeholders to deliver high-quality simulations.
Implemented art pipelines to maintain high frame rates and ensure program fidelity.
3D Generalist Contractor - Specializing in the Character Pipeline
Vancouver, WA, USA - 2007 - Current
Various 3D Asset Development - PBR and non PBR materials for assets for Unreal and Unity, as well as various VR/AR projects including HoloLens
Expert level Autodesk Maya, Substance Painter, Adobe Creative Suite, Zbrush, Mudbox, Unity, Unreal, and other software.
Creation of custom tools and scripts that can be placed on a hotkey or bar to help streamline different processes for artists, using both MEL and PYTHON.
Character rigging, skinning, and blend shapes to create realistic deformations on photorealistic characters for real time gameplay
Doing everything necessary to give the animation team exactly what they needed to get proper deformation on animations.
3D Artist at SuperGenius Studio
Portland, Oregon, USA - May 2022 - Current
3D Asset Development - PBR and non PBR materials.
Autodesk Maya, Substance Painter, Zbrush, Photoshop, Marmoset, Shotgrid
Character Artist - “L.A. Noire” and “Project WOTO”
Team Bondi/KMMIE - (with Rockstar/Warner Brothers)
Sydney, NSW, AUS – 2009 - 2012
3D Character design, modeling, sculpting, rigging, texturing, and finally in-game implementation and troubleshooting.
Personally in charge of the main principle character, Cole Phelps, for all of his outfits, with modeling, sculpting, unwrapping, texturing, and skinning, and finally testing in game. Also in charge of many of the other principle characters, as well as a vast majority of npc’s and clothing combinations.
In charge of team coordination, task creation, character sheets and reference management, and all major leadership roles for the character team under the Production Designer.
Helped build all character art development, character art R&D, and pipeline improvements moving past the L.A. Noire pipeline.
Worked with our programmers to tweak shaders and create an interface to give more point cloud and shader control for our scanned heads, to the artists.
Autodesk Maya, Autodesk Mudbox, Zbrush, Adobe Photoshop, Adobe Illustrator, Jira, Bugstar
MEL, PYTHON
Character Finaler for “Happy Feet Two”
Dr.D (Warner Brothers)
Sydney, NSW, Australia -- 2011
Technical and animation fixes of principal and background characters using a proprietary toolset before shots went to final render.
In charge of rigging, skinning, blend shapes, and using proprietary tools to make the finishing touches on principal characters before shots went to render.
Autodesk Maya, Adobe Photoshop
MEL, PYTHON
Software Developer at Netrush
Vancouver, WA, USA -- December 2017 - October 2019
Writing tools and software, for Netrush and partners to analyze and plan, using Amazon marketplace sales data. Used a variety of languages to interact with Salesforce as well as our own in house platform.
Creating custom visuals using Salesforce Einstein Analytics, pulling and combining data from both Azure, and our own server.
Writing Azure functions and React pages to pull data from our database and display it on our in house platform.
Helped move our entire platform from Salesforce to our in house solution as we became too broad and customized, requiring our own platform.
Writing API’s, Methods, and custom objects in the back end solutions.
Writing React, Redux stores, Javascript types and HTML, CSS and Sass for our front end solutions.
Azure Data Studio, Salesforce, Einstein Analytics, Apex, Visual Studio, VSCode, SSMS, Azure Storage, Azure Devops, PowerBI
C#, React, Redux, Javascript, Sass, HTML, CSS
Systems Analyst for the City of Casper
Casper, WY, USA – 2015 - 2017
Web development, dashboards, databases, and project management to help maintain and improve standards for technology and communication for the City of Casper, Wyoming.
Using CityEngine, Esri and ArcGIS to provide 3D models ranging in detail based on collected city data.
Project Management - Evaluating and implementing upgrade projects for a variety of systems throughout the City of Casper
Design Work - Banners, logos, and overall web design and aesthetic for almost every online project while employed here.
SQL Management Studio, Visual Studio, PowerBI, Adobe Creative Cloud, SharePoint Designer, Autodesk Maya, CityEngine, UNITY Engine
C#, HTML, JS, Javascript, SQL
EDUCATION
The Art Institute of Portland -- 2004 - 2007
Bachelor of Science - Game Art and Design