Resume / CV
LUCIEN MARCEL COTE - 3D GENERALIST
Norridgewock, ME, 04957
(360) 440-5370
lucmcote@gmail.com - Website - LinkedIn
SKILLS
● 17 year industry veteran. I can speak as an artist, designer, and programmer. I
can communicate ideas and resolve problems within many skill sets, with ease.
One of my favorite things is the ability to translate between the web of teams.
● Worked in 3D Art and Design, 3D Character Art, 3D Scanning using Lidar and
Photogrammetry, 3D Printing, Project Management, and Programming.
● Autodesk Maya and Adobe Creative Software, Substance Painter, Zbrush, as
well as side projects and personal invested time in Blender, Houdini, and Quixel
Tools including MetaHuman Creator.
● Worked in Unreal, Unity, and custom engines.
● Experience in Visual Studio, VSCode, Shotgrid, Perforce, Jira
● Lifetime of team leadership skills from leading a team of artists and technicians
for a AAA software title, to running a house painting crew.
EXPERIENCE
3D Generalist - Systems Analyst - Project Manager
Contractor - Vancouver, WA, USA - 2007 - Current
● Various 3D Asset Development - PBR and non PBR materials for assets for
Unreal and Unity, as well as various VR/AR projects including HoloLens
● Expert level Autodesk Maya, Substance Painter, Adobe Creative Suite, Zbrush,
Mudbox, Unity, Unreal, and other software.
● Creation of custom tools and scripts that can be placed on a hotkey or bar to
help streamline different processes for artists, using both MEL and PYTHON.
● Character rigging, skinning, and blend shapes to create realistic deformations
on photorealistic characters for real time gameplay
● Doing everything necessary to give the animation team exactly what they
needed to get proper deformation on animations.
3D Generalist III
Street Smarts VR - Remote - August 2023 – Sept 2024
● Managed software R&D for government and military VR training simulations,
ensuring fidelity in virtual training environments.
● Led project planning and coordination, working closely with stakeholders to
deliver high-quality simulations.
● Implemented art pipelines to maintain high frame rates and ensure program
fidelity.
3D Artist at SuperGenius Studio
Portland, Oregon, USA - May 2022 - Current
● 3D Asset Development - PBR and non PBR materials.
● Autodesk Maya, Substance Painter, Zbrush, Photoshop, Marmoset, Shotgrid
Character Artist - “L.A. Noire” and “Project WOTO”
Team Bondi/KMMIE - (with Rockstar/Warner Brothers)
Sydney, NSW, AUS – 2009 - 2012
● 3D Character design, modeling, sculpting, rigging, texturing, and finally in-game
implementation and troubleshooting.
● Personally in charge of the main principal character, Cole Phelps, for all of his
outfits, with modeling, sculpting, unwrapping, texturing, and skinning, and
finally testing in game. Also in charge of many of the other principal characters,
as well as a vast majority of NPC’s and clothing combinations.
● In charge of team coordination, task creation, character sheets and reference
management, and all major leadership roles for the character team under the
Production Designer.
● Helped build all character art development, character art R&D, and pipeline
improvements moving past the L.A. Noire pipeline.
● Worked with our programmers to tweak shaders and create an interface to give
more point cloud and shader control for our scanned heads, to the artists.
● Autodesk Maya, Autodesk Mudbox, Zbrush, Adobe Photoshop, Adobe Illustrator,
Jira, Bugstar
● MEL, PYTHON
Character Finaler for “Happy Feet Two”
Dr.D (Warner Brothers)
Sydney, NSW, Australia -- 2011
● Technical and animation fixes of principal and background characters using a
proprietary tool set before shots went to final render.
● In charge of rigging, skinning, blend shapes, and using proprietary tools to
make the finishing touches on principal characters before shots went to render.
● Autodesk Maya, Adobe Photoshop
● MEL, PYTHON
Software Developer at Netrush
Vancouver, WA, USA -- December 2017 - October 2019
● Writing tools and software, for Netrush and partners to analyze and plan, using
Amazon Marketplace sales data. Used a variety of languages to interact with
Salesforce as well as our own in house platform.
● Creating custom visuals using Salesforce Einstein Analytics, pulling and
combining data from both Azure, and our own server.
● Writing Azure functions and React pages to pull data from our database and
display it on our in house platform.
● Helped move our entire platform from Salesforce to our in house solution as
we became too broad and customized, requiring our own platform.
● Writing API’s, Methods, and custom objects in the back end solutions.
● Writing React, Redux stores, JavaScript types and HTML, CSS and Sass for our
front end solutions.
● Azure Data Studio, Salesforce, Einstein Analytics, Apex, Visual Studio, VSCode,
SSMS, Azure Storage, Azure DevOps, Power BI
● C#, React, Redux, JavaScript, Sass, HTML, CSS
Systems Analyst for the City of Casper
Casper, WY, USA – 2015 - 2017
● Web development, dashboards, databases, and project management to help
maintain and improve standards for technology and communication for the City
of Casper, Wyoming.
● Using City Engine, ESRI, and ArcGIS to provide 3D models ranging in detail based
on collected city data.
● Project Management - Evaluating and implementing upgrade projects for a
variety of systems throughout the City of Casper
● Design Work - Banners, logos, and overall web design and aesthetic for almost
every online project while employed here.
● SQL Management Studio, Visual Studio, Power BI, Adobe Creative Cloud,
SharePoint Designer, Autodesk Maya, City Engine, UNITY Engine
● C#, HTML, JS, JavaScript, SQL
EDUCATION
The Art Institute of Portland -- 2004 - 2007
Bachelor of Science - Game Art and Design
PROFESSIONAL REFERENCES
Nate Hallinan - Art Director and Colleague - Sr. Finisher - Finification, LLC.
541-912-2241
Sonny McKnire - Systems Analyst for the City of Casper, Wyoming
307-277-2228
Erin Chute - VR/MR Entertainment Specialist
207-279-1560
Cory Bauer - Fellow Contractor and Colleague
971-998-6995